BBTV Capitalizes on Popular Holiday Season with Mobile Game Launch.
Tuesday, December 29th 2020
Vancouver B.C.: BBTV Holdings Inc. (TSX: BBTV), a media tech company that uses technology enabled solutions to help content owners become more successful, is announcing the launch of mobile gaming app, “Fernanfloo Party”, in partnership with top Latin American content creator, Fernanfloo.
“We’re thrilled to release another game for one of the world’s most prominent influencers this Holiday Season,” comments Shahrzad Rafati, Chairperson & CEO, BBTV. “BBTV’s first game with Fernanfloo was an incredible success, and we’re looking forward to further entertaining his fans at this popular time of year. It’s an exciting launch for the business.”
Smartphone gaming revenue was estimated at over 63 billion U.S. dollars worldwide in 2020, with revenue from tablet games reaching 13.7 billion U.S. dollars. Moreover, forecasts suggest that revenue from the mobile gaming industry will continue to grow, surpassing the 100 billion U.S. dollar mark by 2023 .
Based in El Salvador, Fernanfloo (YouTube Subs; 39.8M, YouTube Monthly Views; 118M, Facebook; 5.5M, Instagram; 6.5M, Twitter; 5.7M) is Latin America’s top YouTuber and with over 8.7B YouTube Views, he’s the world’s #40 top YouTuber, ahead of Ellen, Rihanna, and Billie Eilish.
In his new game, Fernanfloo Party, players have the ability to join Fernanfloo in some of his favorite challenges.
“I’m back with my new mobile game, Fernanfloo Party, which was created alongside BBTV,” said Fernanfloo. “I’m excited for my fans to try and beat my score by playing multiple fun Fernanfloo challenges!”
BBTV’s Mobile gaming apps are monetized through advertising and in-app purchases revenue which the Company shares with the content owner. BBTV Interactive games include TheOdd1sOut, with James Rallison, the #1 ranked Family Game on iPhone & iPad and top 10 games across iOS and Google Play, the Dobre Brothers first game, Dobre Dunk, which hit the top 10 on iOS in the sports category, “Spy Ninja Network”, featuring Chad Wild Clay, which reached #1 in the family category on iOS in the US, and “Fernanfloo” which hit #1 in 17 countries within 24 hours on iOS and Android.
Fernanfloo Party is available now worldwide on the App Store and Google Play. The game is free to download and includes in-app purchases.
Available to download from the App Store for iOS and Google Play for Android:
App Store: https://apps.apple.com/app/fernanfloo-party/id1532128020
Google Play: https://play.google.com/store/apps/details?id=com.bbtv.fernanfloogames
 Statista; Mobile gaming – Statistics & Facts
YouTube Subs Source: YouTube – December 28th, 2020
YouTube Monthly Views Source: SocialBlade – December 28th, 2020
Instagram Followers Source: Instagram- December 28th, 2020
Twitter Followers Source:Twitter – December 28th, 2020
BBTV is a media and technology company headquartered in Vancouver, Canada. The company’s mission is to democratize content by leveraging its proprietary technologies to drive viewership and monetization for content creators of all sizes. From individual content creators to global media companies, BBTV monetizes the media of content owners through end-to-end management, distribution and monetization solutions, powered by its innovative VISO Platform, including related proprietary technology, while allowing content owners to focus on their core competency – content creation. In August 2020, BBTV had the second most unique monthly viewers among digital platforms with 615 million globally, who consumed more than 55 billion minutes of video content, the most among media companies*. www.bbtv.com
*Calculations and classifications made by BBTV based on data from Comscore contained in Comscore’s “Top 12 Countries = August 2020 comScore Video Metrix Media Trend – Multi-Platform – Top 100 Video Properties Report”
This press release contains forward looking information within the meaning of applicable securities legislation regarding forecasted smartphone and tablet gaming revenue for 2020 and future anticipated revenue from the mobile gaming industry as forecasted by Statista.There can be no assurance that the forecasted revenue will be achieved, or what share, if any, of such forecasted revenue will be attributed to the Company. Forward looking information is based on a number of assumptions, including but not limited to assumptions regarding changes and trends in our industry or the global economy, that are subject to a number of risks and uncertainties, many of which are beyond the Company’s control, which could cause actual results and events to differ materially from those that are disclosed in or implied by such forward looking information. Such risks and uncertainties include, but are not limited to, the risk that assumptions made in making forward-looking statements may prove to be incorrect, the industry or gamers may not behave as anticipated, and, with respect to any forward looking information provided by the Company, that we may not meet our revenue or growth targets, as well as the factors discussed under “Risk Factors” in the final prospectus of the Company dated October 22, 2020. The Company does not undertake any obligation to update such forward looking information, whether as a result of new information, future events or otherwise, except as expressly required by applicable law.
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